Computational Culture, a journal of software studies is an online open-access peer-reviewed journal of inter-disciplinary enquiry into the nature of computational cultural objects, practices, processes and structures.
The journal's primary aim is to examine the ways in which software undergirds and formulates contemporary life. Computational processes and systems not only enable contemporary forms of work and play and the management of emotional life but also drive the unfolding of new events that constitute political, social and ontological domains. In order to understand digital objects such as corporate software, search engines, medical databases or to enquire into the use of mobile phones, social networks, dating, games, financial systems or political crises, a detailed analysis of software cannot be avoided.
A developing form of literacy is required that matches an understanding of computational processes with those traditionally bound within the arts, humanities, and social sciences but also in more informal or practical modes of knowledge such as hacking and art.
The journal welcomes contributions that address such topics and many others that may derive and mix methodologies from cultural studies, science and technology studies, philosophy of computing, metamathematics, computer science, critical theory, media art, human computer interaction, media theory, design, philosophy.
Computational Culture publishes peer-reviewed articles, special projects, interviews, and reviews of books, projects, events and software. The journal is also involved in developing a series of events and projects to generate special issues.
The Editorial Group
Matthew Fuller, Goldsmiths
Andrew Goffey, Middlesex
Olga Goriunova, London Metropolitan
Graham Harwood, Goldsmith
Adrian Mackenzie, Lancaster
For initial enquiries, please contact: m.fullerATgold.ac.uk