PUBLICATIONS

Books

Lev Manovich. Software Takes Command. Forthcoming from The MIT Press in 2010 in Software Studies Series. Italian translation forthcoming in 2009.

Noah Wardrip-Fruin. Expressive Processing: Digital Fictions, Computer Games, and Software Studies. The MIT Press (Software Studies Series): 2009.

Articles, book chapters and white papers

Jeremy Douglass. “Computer Visions of Computer Games: analysis and visualization of play recordings.” Workshop on Media Arts, Science, and Technology (MAST) 2009: The Future of Interactive Media. UC Santa Barbara, January 2009. [slides]

Jeremy Douglass. "Playpower: Radically Affordable Computer-Aided Learning with $12 TV-Computers.” co-authored with Derek Lomas and Daniel Rehn. Meaningful Play 2008. Michigan State U., October 2008.

William Huber. "Epic spatialities: the production of space in Final Fantasy games." Book chapter in Wardrip-Fruin and Harrigan (eds.) Third Person: Authoring and Exploring Vast Narratives. MIT Press, 2009


Lev Manovich. "How to Follow Global Digital Cultures, or Cultural Analytics for Beginners," Deep Search, ed. Felix Stalder and Konrad Becker. Transaction Publishers ( English version) and Studienverlag (German version), in press.

Lev Manovich. White paper: Cultural Analytics: Analysis and Visualizations of Large Cultural Data Sets, May 2007. With contributions from Noah Wardrip-Fruin.

Lev Manovich and Jeremy Douglass. "Visualizing Temporal Patterns in Visual and Interactive Media." Forthcoming in Visualising the 21st Century, ed. Oliver Grau. MIT Press.

Lev Manovich, Jeremy Douglass, and William Huber(In preparation) "Cultural Analytics: Methods and Techniques." For submission to Digital Humanities Quarterly.

So Yamaoka, Lev Manovich, Jeremy Douglass, and Falko Kuester. "Cultural Analytics on Ultra High-Resolution Displays." Paper submitted to ACM Multimedia 2009 conference (pending.)

Conference Presentations

Lev Manovich
  • April 2008 | London Schol of Economics, | London
  • April 2008 | Royal College of Art (RCA) | London | Lecture
  • April 2008 | Goldsmiths College | London
  • April 2008 | London Schol of Economics, Social Study of ICT Workshop (SSIT8) | London | lecture
  • May 2008 | Department of Design / Media Arts, UCLA | Los Angeles | lecture
  • May 2008 | “Software Studies” international workshop | University of California – San Diego, | San Diego, California | presentation
  • May 2008 | “Software Studies” panel, HASTAC II conference, University of California – Irvine | Irvine, California | lecture with Jeremy Douglass using HIperWall
  • May 2008 | “Software Studies” panel, HASTAC II conference, University of California – Irvine | Irvine, California | Panel organizer, moderator, and speaker
  • June 2008 | Software Cultures” lecture seriies, University of California – Irvine, June 4 | Irvine, California | lecture
  • August 2008 | ISEA 2008 (the International Symposium on Electronic Arts | Singapore | Lecture (satellite event at LASALLE College of the Arts)
  • August 2008 | FILE (Electronic Language International Festival) 2008 | www.file.org.br | Sao Paolo, Brazil via Skype from San Diego | lecture (video)
  • September 2008 | Ciantec (Annual conference on art and technology, Mackenzie University) | Sao Paolo, Brazil via Skype from San Diego | lecture (video)
Jeremy Douglass
  • May 2008 | Jeremy Douglass, “Programming Literary Flow.” Panel on Mapping Process in New Media Landscapes. ELO 2008: Visionary Landscapes. | Vancouver Washington | presentation
  • May 2008 | “Implied Code as Mental Geography.” Panel on ReVisioning Electronic Literature - Origins and Influences. ELO 2008: Visionary Landscapes. | Vancouver, Washington | panelist
  • May 2008 | Jeremy Douglass, “The LA Flood Project” presented with lead Mark Marino, collaborators Dena, Gutierrez, Hight, and Tao. HASTAC II: Techno-Travels. UC Irvine | poster
  • May 2008 | Jeremy Douglass, with Lev Manovich. “HIPerWall Demo: Cultural Analytics” HASTAC II. UC Irvine | presentation
  • May 2008 | Jeremy Douglass, “Visual Rhetoric for Large Displays.” Transcriptions Research Slam. UCSB | presentation
  • May 2008 | HASTAC II: Techno-Travels | “What is Software Studies?” Panel at HASTAC II: Techno-Travels, UCLA | Los Angeles | panelist
  • May 2008 | SoftWhere 2008| Software Studies Initiative at Calit2, UC San Diego | San Diego | co-chaired with Lev Manovich and Noah Wardrip-Fruin
  • May 2008 | “#Include Genre.” | SoftWhere: Software Studies 2008 | Calit2, UC San Diego | presentation
  • September 2008 | “Topics in Software Studies.” | CIANTEC 2008. Mackenzie University, Brazil | presentation with Cícero Silva (video)
  • March 2009 | Jeremy Douglass, with Derek Lomas and Daniel Rehn. “Playpower: Designing 8-bit Learning Games for Radically Affordable Computers.” O’Reilly ETech Emerging Technology Conference 2009: Living, Reinvented | San Jose, California | presentation
  • December 2009 | Digital Arts and Culture 2009 | "Software/Platform Studies" | Irvine, California | track chair
William Huber
  • May 2008 | Softwhere: Software Studies 2008 | "Soft authorship" | Calit2, UC San Diego | presentation
  • April 2009 | Thinking after Dark: Horror Videogames | "Catch and release: the ludological dynamics of horror videogames" | University of Montreal | presentation
  • September 2009 | DIGRA 2009 | Panel on game criticism | London | panelist
  • April 2010 | SCMS Conference 2010 | "Fatal Frames" | Tokyo/Los Angeles | panel chair